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GOT A BUG REPORT?
Please attach your starbound.log file, without it I cannot diagnose the problem.
It can be found in starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.
Note: If you do not have 1.4 of starbound installed, you cannot use FU. It will not work. Buy the game.
Other Note: You no longer need FrackinRaces if you use FrackinUniverse. Having both installed will crash you.
companion add-on:
want to help but can't code? Try adding to the
Want to support the project with donations? Click here: https://www.patreon.com/sayter
Discord Server:https://discord.gg/eV9dP4w
----------------------------------------------------------------------------------------------------
The absolutely most recent build here:
https://github.com/sayterdarkwynd/FrackinUniverse
for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/
-----------------------------------------------------------------------------------------------------------
SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport
If using *modded* races, you will want the FU BYOS addon herehttps://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/
For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.
Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.
Included Mods you don't need from elsewhere:
Bees!
Augment Extractor
Harvester Beamgun
Quarterstaves
Dungeoneer Dungeons
Patchwork Hair
Starbooze
Enhanced Weapon Generation
Legacy Dungeons
Extra Dungeons
Memento Mori
Nightar
Slime Race
Kirhos Race
Mantizi Race
Mods that go great with FU:
Elithian Races
Avali Triage
Attribution: see included credits file
The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
Please attach your starbound.log file, without it I cannot diagnose the problem.
It can be found in starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.
Note: If you do not have 1.4 of starbound installed, you cannot use FU. It will not work. Buy the game.
Other Note: You no longer need FrackinRaces if you use FrackinUniverse. Having both installed will crash you.
companion add-on:
want to help but can't code? Try adding to the
Want to support the project with donations? Click here: https://www.patreon.com/sayter
Discord Server:https://discord.gg/eV9dP4w
----------------------------------------------------------------------------------------------------
The absolutely most recent build here:
https://github.com/sayterdarkwynd/FrackinUniverse
for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/
-----------------------------------------------------------------------------------------------------------
SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport
If using *modded* races, you will want the FU BYOS addon herehttps://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/
For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.
Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.
Included Mods you don't need from elsewhere:
Bees!
Augment Extractor
Harvester Beamgun
Quarterstaves
Dungeoneer Dungeons
Patchwork Hair
Starbooze
Enhanced Weapon Generation
Legacy Dungeons
Extra Dungeons
Memento Mori
Nightar
Slime Race
Kirhos Race
Mantizi Race
Mods that go great with FU:
Elithian Races
Avali Triage
Attribution: see included credits file
The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
- Starbound Frackin Universe Races
- Starbound Frackin Universe Update
- Starbound Frackin Universe Download
- In this you will find the final six helmets from the Halo Reach game and all their upgrades. Well first I recommend getting some mods for Starbound, namely the Frackin' Universe mod, which overhauls the universe generation and adds a lot of content.
- Armor Combinations – There are over 100 sets of armor added with Frackin’ Universe, so determining what you want to wear can be a challenge. For the most part though, it’s best to craft a bunch of mannequins and just have specialized sets ready for each planet you beam down on.
- Frackin' Universe is a mod for the game Starbound expanding upon the game in hundreds of ways. It has been under development since modding became possible and is still being worked on today. Frackin' Universe adds to just about every aspect of the original game and introduces many of its own mechanics.
- Frackin's Universe Since the Jungle Inferno update, it seemed to be the best time to release this side project of mine. I hope you dudes out there enjoy it. Weapons are available after upgrading the anvil to tier 3 (when durasteel weapon/armor is available). Medigun is available when upgrading the apothecary. All weapons have critical hit chance.
![Best Best](https://i.ytimg.com/vi/9sQGB1oGZKQ/maxresdefault.jpg)
![Starbound Starbound](https://i.ytimg.com/vi/PUDJOB8FW8k/maxresdefault.jpg)
- Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add 'side-grades' with varied stats but unique stat bonuses, effects and abilities
- Thousands of new tiles, decorations, craftables and more
- Hundreds of microdungeons, quests, and a new quest hub
- Unique techs and augments
- Custom crew members with FU specific buffs to make your adventuring life much easier
- Vast array of new effects, both helpful and hazardous
- Rebalanced defense, attack and combat stats
- Brand new weapon types
Lorch lathe instruction manual download. Armor is a type of wearable item that partially protects the player against attacks. It also changes the appearance of the player, but this effect can be overridden by wearing vanity items. Armor comes in three pieces: head, chest, and legs. Playskool pipeworks instruction manual. Corel painter free mac. All slots provide bonus Defense, Energy capacity, Weapon Damage, and Health. Some Vanity armor also raises Energy regeneration. There are 10 sets (6 tier.
FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
- Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.
- Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.
- Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice.burning on hot rocks, etc. Be prepared.
- If you can't figure out a recipe.build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.
Starbound Frackin Universe Races
Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.
For a detailed guide on how to use the included automation systems in FU, refer to this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523
Starbound Frackin Universe Update
Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see 'Powered by Frackin Universe'? If so, you're good to go!
Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe
Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285
Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.
Q: I seem to be taking forever to generate my starting planets. It's in warp for like.ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!
Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation.just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.
Q: Does FU add quests/missions or bosses?
A: Yes
Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.
Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.
Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.
If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse
A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see 'Powered by Frackin Universe'? If so, you're good to go!
Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe
Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285
Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.
Q: I seem to be taking forever to generate my starting planets. It's in warp for like.ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!
Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation.just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.
Q: Does FU add quests/missions or bosses?
A: Yes
Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.
Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.
Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.
If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse
A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
Starbound Frackin Universe Download
- Mod Pack Permissions:
- Do not include this mod in compilations.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.